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Part I: Practical Contextual Math
(Arithmetic, Probability)Part II: Basics of Math for Programming
(Logic, Functions, Comparisons, Computation, Set Theory, Base Systems)Part III: Growing and Showing Software with Math
(Algebra, Analytic Geometry, Complexity, Stats, Data Visualization, Calculus, Number Theory)Part IV: Architectural Sophistication
(Abstract Algebra, Set Theory, Category Theory, Type Theory, Proofs)Part V: Games
(Probability, Trigonometry, Calulus, Linear Algebra)Part VI: Machine Learning
(Cumulative)Here is some of the information that I discuss and demonstrate in the book. I don't claim these to be original discoveries so much as ones that I feel deserve more engagement relative to tooling concerns which dominate so much of our time.
(work in progress)